SayUI

Liquid Glass

Glass as the interactive layer itself—lens refraction and adaptive tint, not only frosted cards.

What it feels like

Like Control Center made of water — buttons bend light, glass picks up the wallpaper tint.

Why it works

Glass stops being skin and becomes the functional layer; deeper space, more 'system' than a card theme.

How to tell AI

Liquid Glass: controls themselves are glass (buttons/sliders/panels) with refraction highlights and adaptive tint—not only frosted cards; radii follow the display; float above content.

Signals

  • · Glass = controls (buttons/sliders too)
  • · Lens refraction and specular light, not only blur
  • · Adaptive tint matching wallpaper
  • · Radii follow device curves, strong float

Don't confuse with

Glassmorphism is often a translucent card; Liquid Glass makes chrome and controls bend light as one system layer.

Style brief

Paste into your coding agent

Visual style: Liquid Glass.

Glass as the interactive layer itself—lens refraction and adaptive tint, not only frosted cards.

Defining signals:
- Glass = controls (buttons/sliders too)
- Lens refraction and specular light, not only blur
- Adaptive tint matching wallpaper
- Radii follow device curves, strong float

Do not confuse with: glassmorphism, ios-human, frutiger-aero.
Glassmorphism is often a translucent card; Liquid Glass makes chrome and controls bend light as one system layer.

Implementation brief:
Use Apple Liquid Glass (iOS 26+): the control layer itself is glass—buttons, toggles, and panels refract and tint with the wallpaper; strong specular highlights and lensing, not only backdrop-filter blur; continuous large corner radii; glass floats above content. Distinct from generic glassmorphism cards.

Keep scope to visual language and components styling; do not redesign product information architecture unless asked.

Related patterns