SayUI

Material Design

Paper layers, elevation shadows, ripples, brief physics-like motion.

What it feels like

Like serious productivity software — cards float a little, taps ripple, everything feels steady and finished.

Why it works

Shadows say who sits on top without decoration; shared primary/surface roles make a whole product feel like one system.

How to tell AI

Material style: elevated cards with soft layered shadows, clear primary/surface roles, ripple on press, crisp app bar, short physics-like motion—not pure flat with zero elevation.

Signals

  • · Card elevation shadows
  • · Primary + surface color roles
  • · Ripple / ink feedback
  • · App bar and FAB habits

Don't confuse with

Flat can skip elevation; iOS leans blur and large-radius system chrome; dark mode is luminance, not Material paper stacking.

Style brief

Paste into your coding agent

Visual style: Material Design.

Paper layers, elevation shadows, ripples, brief physics-like motion.

Defining signals:
- Card elevation shadows
- Primary + surface color roles
- Ripple / ink feedback
- App bar and FAB habits

Do not confuse with: flat-design, ios-human, dark-mode.
Flat can skip elevation; iOS leans blur and large-radius system chrome; dark mode is luminance, not Material paper stacking.

Implementation brief:
Use Material Design language: elevated cards with soft layered shadows, primary/surface color roles, ripple on press, floating action button where appropriate, clear app bar. Motion is brief and physics-like.

Keep scope to visual language and components styling; do not redesign product information architecture unless asked.

Related patterns